Patch Notes — June 6, 2026
Enhanced combat mechanics, world template overhaul, loading splash art, and a round of fixes.
Hey everyone! This is a change focusing on improving mechanics for items/skills/spells for combat and sharing worlds.
Enhanced Combat Mechanics

A lot of work went into the mechanics layer for items, spells, and abilities this update. The goal is for combat to actually follow the rules on your weapons, spells, and abilities rather than leaving it all up to the AI.
- Resistances, Immunities, Vulnerabilities — enemies, allies, items, and skills can now have damage affinities. Resistance halves incoming damage, Immunity negates it entirely, and Vulnerability doubles it. These are enforced automatically in combat
- Enemy & ally attribute spreads — enemies and allies now have full STR/DEX/CON/INT/WIS/CHA scores, visible on their character sheets and used for saving throw resolution
- Saving throws — abilities that call for a save now resolve saving throws correctly against enemy stat spreads
- Enemy damage types — enemies and allies now have explicit damage types for their attacks, shown on their sheet and in combat info
- Multiple damage types — a single weapon or spell can now have multiple damage types at once
- Temporary HP — tracked separately from your main HP pool and handled correctly in combat
- Weapon rarity and attack bonus — rarity now directly ties to attack bonus
- Advantage and disadvantage — combat is now much more likely to apply these when the situation calls for it
- Enhanced mechanics framework — improved how items, spells, and abilities are handled mechanically in combat
As a result of this work, the following should now work reliably:
- Damage (and healing)
- Stat modifiers on items, spells, and skills.
- On-hit conditions
Combat should feel more grounded and consistent. There are still plenty of D&D mechanics that aren't fully covered yet — this is a big step forward but not the finish line. I've done a lot of testing, but if something feels off or broken, let me know.
World Templates

- Play page — New play page to review and edit your world setup before jumping in
- Sharable links — Every world now has a sharable URL you can send to friends, just copy the address from the play page. Try it with The Arena
- Multiple characters — Templates can now include multiple characters for richer party setups
- Official templates improved across the board
- These are all improvements for the near term that also work towards building out future multiplayer systems
Portrait Uploads
- Portrait uploads — Upload your own character portraits from your profile to your worlds!
- Public sharing — You can now share your character portraits publicly with other players playing your worlds
- Content moderation — Explicit content is blocked outright for everyone's safety. Portraits leaning towards NSWF are allowed for personal use but won't be able to appear in public templates. If you believe the content filters have made a mistake you can let us know and we can review things
Loading & Splash Screen
- Splash art — Splash art backgrounds now show while the game loads for the first time
Bug Fixes & UI Improvements
Various bug fixes and UI improvements throughout, including combat fixes, HP display, and condition descriptions.
Blog
The roadmap page has been replaced with this blog. Patch notes, guides, and dev updates will live here going forward.
First post: What Is AI D&D? — a breakdown of how AI Dungeon Masters actually work and what separates a real AI RPG from a chatbot with a D&D skin.
What's Next
Before the next major update I'd still like to set up the following:
- Ability to upload your own display images for your worlds
- A beginner's guide to the D&D terms Farlands Odyssey uses, for players new to tabletop RPGs
We have also been continuing work towards rollable dice
Thanks everyone! Hope you like the improvements and of course there's still lots to come!
